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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第276页:遁形术

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二二六.遁形术(按键盘I键主角变身随机小动物,敌人会失去攻击目标,再按I键变回人)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\player_common.lua文件,在inst:AddComponent("playercontroller")的下一行插入以下内容:

  TheInput:AddKeyUpHandler(KEY_I, function()

  if not inst:HasTag("chameleon") then

  inst.components.locomotor:Stop()

  inst.components.talker:ShutUp()

  inst.components.playercontroller:Enable(false)

  local head = GetPlayer().components.inventory:GetEquippedItem(EQUIPSLOTS.HEAD)

  GetPlayer().components.inventory:DropItem(head)

  local hands = GetPlayer().components.inventory:GetEquippedItem(EQUIPSLOTS.HANDS)

  GetPlayer().components.inventory:DropItem(hands)

  local body = GetPlayer().components.inventory:GetEquippedItem(EQUIPSLOTS.BODY)

  GetPlayer().components.inventory:DropItem(body)

  inst.components.health:SetInvincible(true)

  inst.components.hunger:Pause()

  inst.components.sanity.ignore = true

  inst.components.temperature:SetTemp(20)

  SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition())

  inst:DoTaskInTime(0.3, function()

  inst:AddTag("chameleon")

  inst.chameleon = inst:DoPeriodicTask(.5, function()

  local pos = Vector3(inst.Transform:GetWorldPosition())

  local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 25)

  for k,v in pairs(ents) do

  if v.components.combat and v.components.combat.target and v.components.combat.target == inst then

  v.components.combat:SetTarget(nil)

  end

  end

  end )

  if math.random()<.18 then

  inst.AnimState:SetBank("rabbit")

  inst.AnimState:SetBuild("rabbit_build")

  inst.AnimState:PlayAnimation("idle")

  local rabbitsounds = { scream = "dontstarve/rabbit/scream", hurt = "dontstarve/rabbit/scream_short", }

  inst.sounds = rabbitsounds

  inst.data = {}

  inst:SetStateGraph("SGrabbit")

  shadow:SetSize( 1, .75 )

  elseif math.random()<.36 then

  inst.AnimState:SetBank("perd")

  inst.AnimState:SetBuild("perd")

  inst.AnimState:PlayAnimation("idle_loop")

  inst:SetStateGraph("SGperd")

  shadow:SetSize( 1.5, .75 )

  elseif math.random()<.54 then

  inst.AnimState:SetBank("frog")

  inst.AnimState:SetBuild("frog")

  inst.AnimState:PlayAnimation("idle")

  inst:SetStateGraph("SGfrog")

  shadow:SetSize( 1.5, .75 )

  elseif math.random()<.72 then

  inst.AnimState:SetBank("butterfly")

  inst.AnimState:SetBuild("butterfly_basic")

  inst.AnimState:PlayAnimation("idle")

  inst:SetStateGraph("SGbutterfly")

  shadow:SetSize( .8, .5 )

  else

  inst.AnimState:SetBank("bee")

  inst.AnimState:SetBuild("bee_build")

  inst.AnimState:PlayAnimation("idle")

  local workersounds = { takeoff = "dontstarve/bee/bee_takeoff", attack = "dontstarve/bee/bee_attack", buzz = "dontstarve/bee/bee_fly_LP", hit = "dontstarve/bee/bee_hurt", death = "dontstarve/bee/bee_death", }

  inst.sounds = workersounds

  inst:SetStateGraph("SGbee")

  shadow:SetSize( .8, .5 )

  end

  inst.components.playercontroller:Enable(true)

  end )

  else

  inst.components.locomotor:Stop()

  inst.components.talker:ShutUp()

  inst.components.playercontroller:Enable(false)

  SpawnPrefab("collapse_small").Transform:SetPosition(inst.Transform:GetWorldPosition())

  inst:DoTaskInTime(0.3, function()

  inst:RemoveTag("chameleon")

  if inst.chameleon then inst.chameleon:Cancel() inst.chameleon = nil end

  inst.AnimState:SetBank("wilson")

  inst.AnimState:SetBuild(name)

  inst.AnimState:PlayAnimation("idle")

  inst:SetStateGraph("SGwilson")

  shadow:SetSize( 1.3, .6 )

  inst.components.health:SetInvincible(false)

  inst.components.hunger:Resume()

  inst.components.sanity.ignore = false

  inst.components.temperature:SetTemp(nil)

  inst.components.playercontroller:Enable(true)

  end )

  end

  end )

  即可在被敌人追得穷途末路时,大声喊出咒语“哎呀妈呀”(请使用东北口音),并按键盘I键,主角随机变身为兔子、火鸡、青蛙、蝴蝶、蜜蜂等小动物,敌人会被迷惑,从而失去攻击目标,让你可以成功脱身。每种小动物各有特色,火鸡可以快速采摘植物、蜜蜂可以蛰敌人等,体验一下作小动物的感觉吧。运用遁形术变身时,血、饥饿、脑会锁死,穿戴的装备会掉在地上,不想让其掉落,就提前卸下。再次按键盘I键,可变回主角

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