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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第343页:网上宠宠店

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二九三.网上宠宠店(将鸟、兔子、昆虫、鼹鼠放入网店销售箱在线销售)

  1.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\rabbit.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  inst:AddComponent("stackable")

  inst.components.stackable.maxsize = 999

  2.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\birds.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  inst:AddComponent("stackable")

  inst.components.stackable.maxsize = 999

  3.用记事本打开游戏目录\data\DLC0001\scripts\prefabs\mole.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  inst:AddComponent("stackable")

  inst.components.stackable.maxsize = 999

  4.用记事本打开游戏目录\data\scripts\prefabs\bugnet.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function netsell(inst)

  inst.AnimState:SetBloomEffectHandle( "shaders/anim.ksh" )

  inst:DoTaskInTime(3, function() inst.AnimState:SetBloomEffectHandle( "" ) end )

  if inst.components.container:Has("goldnugget", 10) then

  if inst.components.container:Has("bee", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("bee", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum)

  end

  if inst.components.container:Has("killerbee", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("killerbee", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*2)

  end

  if inst.components.container:Has("butterfly", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("butterfly", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum)

  end

  if inst.components.container:Has("fireflies", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("fireflies", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*2)

  end

  if inst.components.container:Has("crow", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("crow", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*3)

  end

  if inst.components.container:Has("robin", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("robin", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*3)

  end

  if inst.components.container:Has("robin_winter", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("robin_winter", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*3)

  end

  if inst.components.container:Has("rabbit", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("rabbit", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*2)

  end

  if inst.components.container:Has("mole", 3) then

  local sellnum = math.random(1,3)

  inst.components.container:ConsumeByName("mole", sellnum)

  inst.components.container:ConsumeByName("goldnugget", -sellnum*5)

  end

  end

  end

  local function OnDeploy (inst, pt)

  if GetPlayer().components.inventory:Has("goldnugget", 200) then

  GetPlayer().components.inventory:ConsumeByName("goldnugget", 200)

  local sellbox = SpawnPrefab("bugnet")

  sellbox.Transform:SetPosition(pt.x, pt.y, pt.z)

  sellbox.AnimState:SetBank("bee_box")

  sellbox.AnimState:SetBuild("bee_box")

  sellbox.AnimState:PlayAnimation("idle")

  sellbox.AnimState:SetMultColour(0/255,255/255,0/255,1)

  sellbox.Transform:SetScale(1.2, 1.2, 1.2)

  sellbox:AddTag("sellbox")

  sellbox.components.container.canbeopened = true

  sellbox:RemoveComponent("weapon")

  sellbox:RemoveComponent("tool")

  sellbox:RemoveComponent("finiteuses")

  sellbox:RemoveComponent("inventoryitem")

  sellbox:RemoveComponent("equippable")

  sellbox:AddTag("fridge")

  MakeLargeBurnable(sellbox)

  inst:Remove()

  end

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  local function onsave(inst, data)

  if inst:HasTag("sellbox") then

  data.sellbox = true

  end

  end

  local function onload(inst, data)

  if data and data.sellbox then

  inst.AnimState:SetBank("bee_box")

  inst.AnimState:SetBuild("bee_box")

  inst.AnimState:PlayAnimation("idle")

  inst.AnimState:SetMultColour(0/255,255/255,0/255,1)

  inst.Transform:SetScale(1.2, 1.2, 1.2)

  inst:AddTag("sellbox")

  inst.components.container.canbeopened = true

  inst:RemoveComponent("weapon")

  inst:RemoveComponent("tool")

  inst:RemoveComponent("finiteuses")

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("equippable")

  inst:AddTag("fridge")

  MakeLargeBurnable(inst)

  end

  end

  local function itemtest(inst, item, slot)

  if item.prefab == "goldnugget" or item.prefab == "bee" or item.prefab == "killerbee" or item.prefab == "butterfly" or item.prefab == "fireflies" or item.prefab == "crow" or item.prefab == "robin" or item.prefab == "robin_winter" or item.prefab == "rabbit" or item.prefab == "mole" then

  return true

  end

  return false

  end

  local slotpos = {Vector3(75,150,0)}

  for y = 2, 0, -1 do

  for x = 0, 4 do

  table.insert(slotpos, Vector3(75*x-75*2+75, 75*y-75*2+75,0))

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  inst:AddComponent("container")

  inst.components.container:SetNumSlots(#slotpos)

  inst.components.container.widgetslotpos = slotpos

  inst.components.container.widgetpos = Vector3(-100,200,0)

  inst.components.container.side_align_tip = 160

  inst.components.container.canbeopened = false

  inst.components.container.itemtestfn = itemtest

  inst:DoPeriodicTask(30, function() if inst:HasTag("sellbox") then netsell(inst) end end )

  即可用捕虫网种网店销售箱,将花费200个黄金,身上黄金数不足时,不给网店销售箱。左键点网店销售箱会打开格子,在箱子最顶上的格子里放入10个黄金的保证金,并放入小宠物后(几个品种都可以,但一个品种至少3只),即可在线销售。网店销售箱亮灯时,是在联网结算,打开箱子可看到商品库存的减少、黄金数量的上升,可以取出黄金用于消费,但最顶上的格子里必须保留至少10个黄金的保证金。鼹鼠定价5个黄金,鸟定价3个黄金,杀人蜂、萤火虫、兔子定价2个黄金,蜜蜂、蝴蝶定价1个黄金,当某种商品库存不足3只时,该品种将无人购买,请及时检查并补货。千万不要将黄金放在下面的商品格中,而将最顶上的保证金格子空着,这代表所有商品定价0个黄金,小心被哄抢哦。从此经营自己的网上宠宠店,捕捉小宠物在线销售吧。不需要网店销售箱时,烧掉即可,记得取出黄金和商品哦

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