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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第355页:环保公司

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三零五.环保公司(用草种环保公司,将接收的垃圾搬到粉碎区,点铃粉碎后得黄金)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\cutgrass.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:

  local function makegrinder(inst)

  local pt = inst:GetPosition()

  local redmark = SpawnPrefab("cutgrass")

  redmark.Transform:SetPosition(pt.x, pt.y, pt.z)

  redmark.AnimState:SetBank("gridplacer")

  redmark.AnimState:SetBuild("gridplacer")

  redmark.AnimState:PlayAnimation("anim", true)

  redmark.Transform:SetScale(1.5, 1.5, 1.5)

  redmark.AnimState:SetOrientation( ANIM_ORIENTATION.OnGround )

  redmark.AnimState:SetLayer( LAYER_BACKGROUND )

  redmark.AnimState:SetSortOrder( 3 )

  redmark.Transform:SetRotation( 45 )

  redmark.AnimState:SetMultColour(255/255,0/255,0/255,1)

  redmark.AnimState:SetLightOverride(1)

  redmark:AddTag("NOCLICK")

  redmark:RemoveComponent("stackable")

  redmark:RemoveComponent("edible")

  redmark:RemoveComponent("tradable")

  redmark:RemoveComponent("fuel")

  redmark:RemoveComponent("burnable")

  redmark:RemoveComponent("propagator")

  redmark:RemoveComponent("repairer")

  redmark:RemoveComponent("inventoryitem")

  redmark:RemoveComponent("deployable")

  redmark:RemoveTag("cattoy")

  redmark:AddTag("redmark")

  local yellowmark = SpawnPrefab("cutgrass")

  yellowmark.Transform:SetPosition(pt.x-12.5, 0, pt.z+12.5)

  yellowmark.AnimState:SetBank("gridplacer")

  yellowmark.AnimState:SetBuild("gridplacer")

  yellowmark.AnimState:PlayAnimation("anim", true)

  yellowmark.Transform:SetScale(2, 2, 2)

  yellowmark.AnimState:SetOrientation( ANIM_ORIENTATION.OnGround )

  yellowmark.AnimState:SetLayer( LAYER_BACKGROUND )

  yellowmark.AnimState:SetSortOrder( 3 )

  yellowmark.Transform:SetRotation( 45 )

  yellowmark.AnimState:SetMultColour(255/255,255/255,0/255,1)

  yellowmark.AnimState:SetLightOverride(1)

  yellowmark:AddTag("NOCLICK")

  yellowmark:RemoveComponent("stackable")

  yellowmark:RemoveComponent("edible")

  yellowmark:RemoveComponent("tradable")

  yellowmark:RemoveComponent("fuel")

  yellowmark:RemoveComponent("burnable")

  yellowmark:RemoveComponent("propagator")

  yellowmark:RemoveComponent("repairer")

  yellowmark:RemoveComponent("inventoryitem")

  yellowmark:RemoveComponent("deployable")

  yellowmark:RemoveTag("cattoy")

  yellowmark:ListenForEvent( "daytime", function()

  for k = 1,math.random(6,12) do

  local pt1 = yellowmark:GetPosition()

  local trash = SpawnPrefab("cutgrass")

  trash.Transform:SetPosition(pt1.x+(math.random(6)-math.random(6)), 0, pt1.z+(math.random(6)-math.random(6)))

  trash.AnimState:SetBank("fertilizer")

  trash.AnimState:SetBuild("fertilizer")

  trash.AnimState:PlayAnimation("idle")

  trash.Transform:SetScale(1.5, 1.5, 1.5)

  trash.AnimState:SetMultColour(0/255,255/255,0/255,1)

  trash.components.inventoryitem:ChangeImageName("fertilizer")

  trash:RemoveComponent("stackable")

  trash:RemoveComponent("edible")

  trash:RemoveComponent("tradable")

  trash:RemoveComponent("fuel")

  trash:RemoveComponent("burnable")

  trash:RemoveComponent("propagator")

  trash:RemoveComponent("repairer")

  trash:RemoveComponent("deployable")

  trash:RemoveTag("cattoy")

  trash:AddComponent("named")

  trash.components.named:SetName("Refuse")

  trash.flies = trash:SpawnChild("flies")

  trash.components.inventoryitem:SetOnDroppedFn(function() trash.flies = trash:SpawnChild("flies") end )

  trash.components.inventoryitem:SetOnPickupFn(function() if trash.flies then trash.flies:Remove() trash.flies = nil end end )

  trash.components.inventoryitem:SetOnPutInInventoryFn(function() if trash.flies then trash.flies:Remove() trash.flies = nil end end )

  MakeSmallBurnable(trash)

  MakeSmallPropagator(trash)

  trash:AddTag("trash")

  end

  end , GetWorld() )

  yellowmark:ListenForEvent( "nighttime", function()

  for k = 1,math.random(3,5) do

  local pt1 = yellowmark:GetPosition()

  local trash = SpawnPrefab("cutgrass")

  trash.Transform:SetPosition(pt1.x+(math.random(6)-math.random(6)), 0, pt1.z+(math.random(6)-math.random(6)))

  trash.AnimState:SetBank("fertilizer")

  trash.AnimState:SetBuild("fertilizer")

  trash.AnimState:PlayAnimation("idle")

  trash.Transform:SetScale(1.5, 1.5, 1.5)

  trash.AnimState:SetMultColour(0/255,255/255,0/255,1)

  trash.components.inventoryitem:ChangeImageName("fertilizer")

  trash:RemoveComponent("stackable")

  trash:RemoveComponent("edible")

  trash:RemoveComponent("tradable")

  trash:RemoveComponent("fuel")

  trash:RemoveComponent("burnable")

  trash:RemoveComponent("propagator")

  trash:RemoveComponent("repairer")

  trash:RemoveComponent("deployable")

  trash:RemoveTag("cattoy")

  trash:AddComponent("named")

  trash.components.named:SetName("Refuse")

  trash.flies = trash:SpawnChild("flies")

  trash.components.inventoryitem:SetOnDroppedFn(function() trash.flies = trash:SpawnChild("flies") end )

  trash.components.inventoryitem:SetOnPickupFn(function() if trash.flies then trash.flies:Remove() trash.flies = nil end end )

  trash.components.inventoryitem:SetOnPutInInventoryFn(function() if trash.flies then trash.flies:Remove() trash.flies = nil end end )

  MakeSmallBurnable(trash)

  MakeSmallPropagator(trash)

  trash:AddTag("trash")

  end

  end , GetWorld() )

  yellowmark:ListenForEvent( "dusktime", function()

  for k = 1,math.random(5,7) do

  local pt1 = yellowmark:GetPosition()

  local trash = SpawnPrefab("cutgrass")

  trash.Transform:SetPosition(pt1.x+(math.random(6)-math.random(6)), 0, pt1.z+(math.random(6)-math.random(6)))

  trash.AnimState:SetBank("fertilizer")

  trash.AnimState:SetBuild("fertilizer")

  trash.AnimState:PlayAnimation("idle")

  trash.Transform:SetScale(1.5, 1.5, 1.5)

  trash.AnimState:SetMultColour(0/255,255/255,0/255,1)

  trash.components.inventoryitem:ChangeImageName("fertilizer")

  trash:RemoveComponent("stackable")

  trash:RemoveComponent("edible")

  trash:RemoveComponent("tradable")

  trash:RemoveComponent("fuel")

  trash:RemoveComponent("burnable")

  trash:RemoveComponent("propagator")

  trash:RemoveComponent("repairer")

  trash:RemoveComponent("deployable")

  trash:RemoveTag("cattoy")

  trash:AddComponent("named")

  trash.components.named:SetName("Refuse")

  trash.flies = trash:SpawnChild("flies")

  trash.components.inventoryitem:SetOnDroppedFn(function() trash.flies = trash:SpawnChild("flies") end )

  trash.components.inventoryitem:SetOnPickupFn(function() if trash.flies then trash.flies:Remove() trash.flies = nil end end )

  trash.components.inventoryitem:SetOnPutInInventoryFn(function() if trash.flies then trash.flies:Remove() trash.flies = nil end end )

  MakeSmallBurnable(trash)

  MakeSmallPropagator(trash)

  trash:AddTag("trash")

  end

  end , GetWorld() )

  yellowmark:AddTag("yellowmark")

  local footbell = SpawnPrefab("cutgrass")

  footbell.Transform:SetPosition(pt.x-5, 0, pt.z+5)

  footbell.AnimState:SetBank("bell")

  footbell.AnimState:SetBuild("bell")

  footbell.AnimState:PlayAnimation("idle")

  footbell.AnimState:SetMultColour(255/255,255/255,0/255,1)

  footbell.AnimState:SetBloomEffectHandle("shaders/anim.ksh")

  footbell:RemoveComponent("stackable")

  footbell:RemoveComponent("edible")

  footbell:RemoveComponent("tradable")

  footbell:RemoveComponent("fuel")

  footbell:RemoveComponent("burnable")

  footbell:RemoveComponent("propagator")

  footbell:RemoveComponent("repairer")

  footbell:RemoveComponent("inventoryitem")

  footbell:RemoveComponent("deployable")

  footbell:RemoveTag("cattoy")

  footbell:AddComponent("named")

  footbell.components.named:SetName("Bell")

  footbell:AddTag("footbell")

  footbell:AddComponent("workable")

  footbell.components.workable:SetWorkAction(ACTIONS.HAMMER)

  footbell.components.workable:SetWorkLeft(3)

  footbell.components.workable:SetOnFinishCallback(function()

  SpawnPrefab("ground_chunks_breaking").Transform:SetPosition(footbell.Transform:GetWorldPosition())

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")

  local pos2 = Vector3(footbell.Transform:GetWorldPosition())

  local ents2 = TheSim:FindEntities(pos2.x,pos2.y,pos2.z, 30)

  for k,v in pairs(ents2) do

  if v:HasTag("redmark") or v:HasTag("yellowmark") or v:HasTag("trash") or v:HasTag("footfoot") then

  SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())

  v:Remove()

  end

  end

  footbell:Remove()

  end )

  footbell.components.inspectable.getstatus = function()

  GetPlayer().SoundEmitter:PlaySound("dontstarve/wilson/equip_item_gold")

  local foot = SpawnPrefab("cutgrass")

  foot.Transform:SetPosition(pt.x, 10, pt.z)

  foot.AnimState:SetBank("foot")

  foot.AnimState:SetBuild("foot_build")

  foot.AnimState:PlayAnimation("idle")

  foot.Transform:SetFourFaced()

  foot.Transform:SetRotation( 270 )

  foot:RemoveComponent("stackable")

  foot:RemoveComponent("edible")

  foot:RemoveComponent("tradable")

  foot:RemoveComponent("fuel")

  foot:RemoveComponent("burnable")

  foot:RemoveComponent("propagator")

  foot:RemoveComponent("repairer")

  foot:RemoveComponent("inventoryitem")

  foot:RemoveComponent("deployable")

  foot:RemoveTag("cattoy")

  foot:AddTag("footfoot")

  foot.falling = foot:DoPeriodicTask(.01, function() foot.Physics:SetMotorVelOverride(0,-55,0) end)

  foot:DoTaskInTime(0.1, function()

  if foot.falling then foot.falling:Cancel() foot.falling = nil end

  GetPlayer().SoundEmitter:PlaySound("dontstarve_DLC001/creatures/glommer/foot_ground")

  GetPlayer().components.playercontroller:ShakeCamera(foot, "FULL", 0.5, 0.05, 2, 40)

  SpawnPrefab("collapse_big").Transform:SetPosition(pt.x, 0, pt.z)

  local pos = Vector3(foot.Transform:GetWorldPosition())

  local ents = TheSim:FindEntities(pos.x,0,pos.z, 5)

  for k,v in pairs(ents) do

  if v:HasTag("trash") and v.components.inventoryitem and not v.components.inventoryitem:IsHeld() then

  SpawnPrefab("goldnugget").Transform:SetPosition(v.Transform:GetWorldPosition())

  v:Remove()

  end

  if v:HasTag("player") then

  v.AnimState:PlayAnimation("hit")

  v.components.health:DoDelta(-5)

  end

  end

  foot:DoTaskInTime(0.5, function()

  GetPlayer().SoundEmitter:PlaySound("dontstarve/common/stone_drop")

  SpawnPrefab("ground_chunks_breaking").Transform:SetPosition(foot.Transform:GetWorldPosition())

  foot:Remove()

  end )

  end )

  end

  end

  local function OnDeploy (inst, pt)

  makegrinder(inst)

  inst.components.stackable:Get():Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  local function onsave(inst, data)

  if inst:HasTag("redmark") then

  data.redmark = true

  end

  if inst:HasTag("yellowmark") then

  data.yellowmark = true

  end

  if inst:HasTag("trash") then

  data.trash = true

  end

  if inst:HasTag("footbell") then

  data.footbell = true

  end

  if inst:HasTag("footfoot") then

  data.footfoot = true

  end

  end

  local function onload(inst, data)

  if data and data.redmark then

  makegrinder(inst)

  inst:Remove()

  end

  if data and data.yellowmark then

  inst:Remove()

  end

  if data and data.footbell then

  inst:Remove()

  end

  if data and data.footfoot then

  inst:Remove()

  end

  if data and data.trash then

  inst.AnimState:SetBank("fertilizer")

  inst.AnimState:SetBuild("fertilizer")

  inst.AnimState:PlayAnimation("idle")

  inst.Transform:SetScale(1.5, 1.5, 1.5)

  inst.AnimState:SetMultColour(0/255,255/255,0/255,1)

  inst.components.inventoryitem:ChangeImageName("fertilizer")

  inst:RemoveComponent("stackable")

  inst:RemoveComponent("edible")

  inst:RemoveComponent("tradable")

  inst:RemoveComponent("fuel")

  inst:RemoveComponent("burnable")

  inst:RemoveComponent("propagator")

  inst:RemoveComponent("repairer")

  inst:RemoveComponent("deployable")

  inst:RemoveTag("cattoy")

  inst:AddComponent("named")

  inst.components.named:SetName("Refuse")

  inst.flies = inst:SpawnChild("flies")

  inst.components.inventoryitem:SetOnDroppedFn(function() inst.flies = inst:SpawnChild("flies") end )

  inst.components.inventoryitem:SetOnPickupFn(function() if inst.flies then inst.flies:Remove() inst.flies = nil end end )

  inst.components.inventoryitem:SetOnPutInInventoryFn(function() if inst.flies then inst.flies:Remove() inst.flies = nil end end )

  MakeSmallBurnable(inst)

  MakeSmallPropagator(inst)

  inst:AddTag("trash")

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  即可在开阔的空地上,用草种环保公司(拿着1个草对地面点鼠标右键,如果拿着多个,则不会种出来),每天白天、傍晚、黑夜都会有垃圾被送到黄区,将它们搬到红区后,鼠标左键点地上的铃,可将垃圾粉碎,其中的贵金属(黄金)将留在地上,这就是环保公司的收入来源。粉碎垃圾时,不要站在红区附近,会被砸伤(减5点血)。黄区的垃圾如不及时清理,会越来越多,如果实在处理不过来,可以将垃圾烧掉,但那样就没有收入了。这是饥荒世界唯一一家环保公司,整块大陆的清洁就仰赖你了,承担起这肮脏而又崇高的事业吧。不想要环保公司了,用锤子砸掉铃即可

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