第330页:随身灭火器
展开二六零.随身灭火器(用寒冬背心种随身灭火器,装备后可灭火)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\trunkvest.lua文件,在inst.AnimState:SetBuild("armor_trunkvest_winter")的下一行插入以下内容:
local function OnDeploy2(inst, pt)
local extinguisher = SpawnPrefab("trunkvest_winter")
extinguisher.Transform:SetPosition(pt.x, pt.y, pt.z)
extinguisher.AnimState:SetBank("firefighter")
extinguisher.AnimState:SetBuild("firefighter")
extinguisher.AnimState:PlayAnimation("idle_on_loop")
extinguisher.Transform:SetScale(0.5, 0.5, 0.5)
extinguisher:RemoveComponent("inventoryitem")
extinguisher:RemoveComponent("equippable")
extinguisher:RemoveComponent("insulator")
extinguisher:RemoveComponent("fueled")
extinguisher:RemoveComponent("deployable")
extinguisher:AddComponent("workable")
extinguisher.components.workable:SetWorkAction(ACTIONS.HAMMER)
extinguisher.components.workable:SetWorkLeft(3)
extinguisher.components.workable:SetOnFinishCallback(function(extinguisher)
SpawnPrefab("collapse_big").Transform:SetPosition(extinguisher.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
extinguisher:Remove()
end )
extinguisher:AddComponent("inventoryitem")
extinguisher.components.inventoryitem:ChangeImageName("firesuppressor")
extinguisher:AddComponent("equippable")
extinguisher.components.equippable.equipslot = EQUIPSLOTS.HANDS
extinguisher.components.equippable:SetOnEquip(function(extinguisher, owner)
extinguisher.task = extinguisher:DoPeriodicTask(1, function(extinguisher)
local waterring = SpawnPrefab("groundpoundring_fx")
waterring.Transform:SetPosition(owner.Transform:GetWorldPosition())
waterring.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
local pos = Vector3(extinguisher.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 10)
for k,v in pairs(ents) do
if v.components.burnable and v.components.burnable:IsBurning() then
if v.prefab == "cactus" or v.prefab == "berrybush" or v.prefab == "berrybush2" or v.prefab == "carrot_planted" or v.prefab == "cave_banana_tree" or v.prefab == "cave_fern" or v.prefab == "deciduoustree" or v.prefab == "deciduoustree_normal" or v.prefab == "deciduoustree_tall" or v.prefab == "deciduoustree_short" or v.prefab == "evergreen" or v.prefab == "evergreen_normal" or v.prefab == "evergreen_tall" or v.prefab == "evergreen_short" or v.prefab == "evergreen_sparse" or v.prefab == "evergreen_sparse_normal" or v.prefab == "evergreen_sparse_tall" or v.prefab == "evergreen_sparse_short" or v.prefab == "flower" or v.prefab == "flower_evil" or v.prefab == "grass" or v.prefab == "marsh_bush" or v.prefab == "red_mushroom" or v.prefab == "green_mushroom" or v.prefab == "blue_mushroom" or v.prefab == "mushtree_tall" or v.prefab == "mushtree_medium" or v.prefab == "mushtree_small" or v.prefab == "sapling" or v.prefab == "flower_cave" or v.prefab == "flower_cave_double" or v.prefab == "flower_cave_triple" or v.prefab == "lichen" or v.prefab == "livingtree" or v.prefab == "marsh_tree" or v.prefab == "reeds" then
if v.components.propagator then v.components.propagator.spreading = false end
SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
v:Remove()
end
if v.prefab == "treasurechest" or v.prefab == "slow_farmplot" or v.prefab == "fast_farmplot" or v.prefab == "tent" or v.prefab == "wall_wood" or v.prefab == "wall_hay" or v.prefab == "cookpot" or v.prefab == "beebox" or v.prefab == "homesign" or v.prefab == "researchlab" or v.prefab == "researchlab2" or v.prefab == "researchlab3" or v.prefab == "researchlab4" or v.prefab == "meatrack" or v.prefab == "pighouse" or v.prefab == "rabbithouse" or v.prefab == "pottedfern" or v.prefab == "rainometer" or v.prefab == "winterometer" or v.prefab == "resurrectionstatue" or v.prefab == "siestahut" then
SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
v.components.burnable:Extinguish(true)
end
end
end
end )
end )
extinguisher.components.equippable:SetOnUnequip(function(extinguisher, owner)
if extinguisher.task then extinguisher.task:Cancel() extinguisher.task = nil end
end )
extinguisher:AddTag("extinguishers")
inst:Remove()
end
inst:AddComponent("deployable")
inst.components.deployable.ondeploy = OnDeploy2
local function onsave2(inst, data)
if inst:HasTag("extinguishers") then
data.extinguishers = true
end
end
local function onload2(inst, data)
if data and data.extinguishers then
inst.AnimState:SetBank("firefighter")
inst.AnimState:SetBuild("firefighter")
inst.AnimState:PlayAnimation("idle_on_loop")
inst.Transform:SetScale(0.5, 0.5, 0.5)
inst:RemoveComponent("inventoryitem")
inst:RemoveComponent("equippable")
inst:RemoveComponent("insulator")
inst:RemoveComponent("fueled")
inst:RemoveComponent("deployable")
inst:AddComponent("workable")
inst.components.workable:SetWorkAction(ACTIONS.HAMMER)
inst.components.workable:SetWorkLeft(3)
inst.components.workable:SetOnFinishCallback(function(inst)
SpawnPrefab("collapse_big").Transform:SetPosition(inst.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/common/destroy_wood")
inst:Remove()
end )
inst:AddComponent("inventoryitem")
inst.components.inventoryitem:ChangeImageName("firesuppressor")
inst:AddComponent("equippable")
inst.components.equippable.equipslot = EQUIPSLOTS.HANDS
inst.components.equippable:SetOnEquip(function(inst, owner)
inst.task = inst:DoPeriodicTask(1, function(inst)
local waterring = SpawnPrefab("groundpoundring_fx")
waterring.Transform:SetPosition(owner.Transform:GetWorldPosition())
waterring.AnimState:SetBloomEffectHandle("shaders/anim.ksh")
local pos = Vector3(inst.Transform:GetWorldPosition())
local ents = TheSim:FindEntities(pos.x,pos.y,pos.z, 10)
for k,v in pairs(ents) do
if v.components.burnable and v.components.burnable:IsBurning() then
if v.prefab == "cactus" or v.prefab == "berrybush" or v.prefab == "berrybush2" or v.prefab == "carrot_planted" or v.prefab == "cave_banana_tree" or v.prefab == "cave_fern" or v.prefab == "deciduoustree" or v.prefab == "deciduoustree_normal" or v.prefab == "deciduoustree_tall" or v.prefab == "deciduoustree_short" or v.prefab == "evergreen" or v.prefab == "evergreen_normal" or v.prefab == "evergreen_tall" or v.prefab == "evergreen_short" or v.prefab == "evergreen_sparse" or v.prefab == "evergreen_sparse_normal" or v.prefab == "evergreen_sparse_tall" or v.prefab == "evergreen_sparse_short" or v.prefab == "flower" or v.prefab == "flower_evil" or v.prefab == "grass" or v.prefab == "marsh_bush" or v.prefab == "red_mushroom" or v.prefab == "green_mushroom" or v.prefab == "blue_mushroom" or v.prefab == "mushtree_tall" or v.prefab == "mushtree_medium" or v.prefab == "mushtree_small" or v.prefab == "sapling" or v.prefab == "flower_cave" or v.prefab == "flower_cave_double" or v.prefab == "flower_cave_triple" or v.prefab == "lichen" or v.prefab == "livingtree" or v.prefab == "marsh_tree" or v.prefab == "reeds" then
if v.components.propagator then v.components.propagator.spreading = false end
SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
SpawnPrefab(v.prefab).Transform:SetPosition(v.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
v:Remove()
end
if v.prefab == "treasurechest" or v.prefab == "slow_farmplot" or v.prefab == "fast_farmplot" or v.prefab == "tent" or v.prefab == "wall_wood" or v.prefab == "wall_hay" or v.prefab == "cookpot" or v.prefab == "beebox" or v.prefab == "homesign" or v.prefab == "researchlab" or v.prefab == "researchlab2" or v.prefab == "researchlab3" or v.prefab == "researchlab4" or v.prefab == "meatrack" or v.prefab == "pighouse" or v.prefab == "rabbithouse" or v.prefab == "pottedfern" or v.prefab == "rainometer" or v.prefab == "winterometer" or v.prefab == "resurrectionstatue" or v.prefab == "siestahut" then
SpawnPrefab("collapse_big").Transform:SetPosition(v.Transform:GetWorldPosition())
GetPlayer().SoundEmitter:PlaySound("dontstarve/common/fireOut")
v.components.burnable:Extinguish(true)
end
end
end
end )
end )
inst.components.equippable:SetOnUnequip(function(inst, owner)
if inst.task then inst.task:Cancel() inst.task = nil end
end )
inst:AddTag("extinguishers")
end
end
inst.OnSave = onsave2
inst.OnLoad = onload2
即可用寒冬背心种随身灭火器,装备随身灭火器,可向外吹出强气流,靠近着火的建筑、植物,会自动灭火,让你对燃烧的基地不再束手无策。不想要随身灭火器了,用锤子砸掉即可。夏日背心在穿戴选项(画着帽子)下,用1个蓝色象鼻、8个蛛丝制造、2个牛毛制造
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