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饥荒 全人物解锁及主角自动回血等实用修改教程

2015-01-21 11:28:46 来源:互联网 作者:易宁 我要投稿

第268页:喷气虫座骑

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二六八.喷气虫座骑(用夏日背心种喷气虫座骑,左键点虫可骑乘,右键点主角可下来,给草让它原地等待)

  用记事本打开游戏目录\data\DLC0001\scripts\prefabs\trunkvest.lua文件,在inst.AnimState:SetBuild("armor_trunkvest_summer")的下一行插入以下内容:

  local function OnDeploy (inst, pt)

  local jet = SpawnPrefab("trunkvest_summer")

  jet.Transform:SetPosition(pt.x, pt.y, pt.z)

  jet.AnimState:SetBank("glommer")

  jet.AnimState:SetBuild("glommer")

  jet.AnimState:PlayAnimation("idle_loop")

  jet.Transform:SetFourFaced()

  jet.entity:AddSoundEmitter()

  local shadow = jet.entity:AddDynamicShadow()

  shadow:SetSize( 2, .75 )

  local minimap = jet.entity:AddMiniMapEntity()

  minimap:SetIcon("glommer.png")

  jet:AddComponent("named")

  jet.components.named:SetName("Glommer")

  jet:RemoveComponent("inventoryitem")

  jet:RemoveComponent("equippable")

  jet:RemoveComponent("insulator")

  jet:RemoveComponent("fueled")

  jet:RemoveComponent("waterproofer")

  jet:RemoveComponent("deployable")

  jet:AddComponent("knownlocations")

  jet:AddComponent("follower")

  jet.components.follower:SetLeader(GetPlayer())

  jet:AddComponent("lootdropper")

  jet:AddComponent("health")

  jet.components.health:SetMaxHealth(2000)

  jet:AddComponent("combat")

  jet:AddComponent("locomotor")

  jet.components.locomotor.walkspeed = 15

  jet:SetStateGraph("SGglommer")

  local brain = require "brains/chesterbrain"

  jet:SetBrain(brain)

  jet:AddComponent("trader")

  jet.components.trader:SetAcceptTest(function(jet, item)

  if not jet:HasTag("driving") then

  if item.prefab == "cutgrass" then

  return true

  end

  end

  return false

  end )

  jet.components.trader.onaccept = function(jet, giver, item)

  jet.components.health:DoDelta(2000)

  if not jet:HasTag("stophere") then

  jet:AddTag("stophere")

  jet.components.locomotor:Stop()

  jet:SetBrain(nil)

  jet.components.follower:SetLeader(nil)

  else

  jet:RemoveTag("stophere")

  local brain = require "brains/chesterbrain"

  jet:SetBrain(brain)

  jet:RestartBrain()

  jet.components.follower:SetLeader(GetPlayer())

  end

  end

  jet.components.inspectable.getstatus = function()

  if not jet:HasTag("driving") then

  jet:AddTag("driving")

  jet:RemoveTag("stophere")

  jet.components.locomotor:Stop()

  local shadow = jet.entity:AddDynamicShadow()

  shadow:SetSize( 0, 0 )

  jet.Physics:SetActive(false)

  jet:SetStateGraph("SGshadowwaxwell")

  jet:SetBrain(nil)

  jet.components.follower:SetLeader(nil)

  jet.AnimState:SetBank("wilson")

  if GetPlayer().prefab == "wilson" then jet.AnimState:SetBuild("wilson") end

  if GetPlayer().prefab == "wendy" then jet.AnimState:SetBuild("wendy") end

  if GetPlayer().prefab == "wes" then jet.AnimState:SetBuild("wes") end

  if GetPlayer().prefab == "wickerbottom" then jet.AnimState:SetBuild("wickerbottom") end

  if GetPlayer().prefab == "willow" then jet.AnimState:SetBuild("willow") end

  if GetPlayer().prefab == "wolfgang" then jet.AnimState:SetBuild("wolfgang") end

  if GetPlayer().prefab == "wx78" then jet.AnimState:SetBuild("wx78") end

  if GetPlayer().prefab == "woodie" then jet.AnimState:SetBuild("woodie") end

  if GetPlayer().prefab == "waxwell" then jet.AnimState:SetBuild("waxwell") end

  if GetPlayer().prefab == "wathgrithr" then jet.AnimState:SetBuild("wathgrithr") end

  if GetPlayer().prefab == "webber" then jet.AnimState:SetBuild("webber") end

  jet.AnimState:PlayAnimation("idle")

  jet.AnimState:Hide("ARM_carry")

  jet.AnimState:Show("ARM_normal")

  jet.Transform:SetRotation( 0 )

  jet.task = jet:DoPeriodicTask(0.05, function(jet)

  local pt1 = GetPlayer():GetPosition()

  jet.Transform:SetPosition(pt1.x, 3.5, pt1.z)

  jet.Transform:SetRotation(GetPlayer().Transform:GetRotation())

  end )

  GetPlayer().AnimState:SetBank("glommer")

  GetPlayer().AnimState:SetBuild("glommer")

  GetPlayer().AnimState:PlayAnimation("idle_loop")

  GetPlayer():SetStateGraph("SGglommer")

  local shadow = GetPlayer().entity:AddDynamicShadow()

  shadow:SetSize( 2, .75 )

  GetPlayer().components.locomotor.walkspeed = 25

  GetPlayer().components.locomotor.runspeed = 25

  GetPlayer().components.health:SetInvincible(true)

  GetPlayer().components.hunger:Pause()

  GetPlayer().components.temperature:SetTemp(20)

  GetPlayer().components.playeractionpicker.leftclickoverride = function(target_ent, pos)

  if GetPlayer().components.combat:CanTarget(target_ent) then

  return GetPlayer().components.playeractionpicker:SortActionList({ACTIONS.LOOKAT}, target_ent, nil)

  end

  end

  else

  jet:RemoveTag("driving")

  local shadow = jet.entity:AddDynamicShadow()

  shadow:SetSize( 2, .75 )

  jet.Physics:SetActive(true)

  jet.AnimState:SetBank("glommer")

  jet.AnimState:SetBuild("glommer")

  jet.AnimState:PlayAnimation("idle_loop")

  jet:SetStateGraph("SGglommer")

  local brain = require "brains/chesterbrain"

  jet:SetBrain(brain)

  jet:RestartBrain()

  jet.components.follower:SetLeader(GetPlayer())

  if jet.task then jet.task:Cancel() jet.task = nil end

  local pt1 = GetPlayer():GetPosition()

  jet.Transform:SetPosition(pt1.x, 0, pt1.z)

  GetPlayer().AnimState:SetBank("wilson")

  if GetPlayer().prefab == "wilson" then GetPlayer().AnimState:SetBuild("wilson") end

  if GetPlayer().prefab == "wendy" then GetPlayer().AnimState:SetBuild("wendy") end

  if GetPlayer().prefab == "wes" then GetPlayer().AnimState:SetBuild("wes") end

  if GetPlayer().prefab == "wickerbottom" then GetPlayer().AnimState:SetBuild("wickerbottom") end

  if GetPlayer().prefab == "willow" then GetPlayer().AnimState:SetBuild("willow") end

  if GetPlayer().prefab == "wolfgang" then GetPlayer().AnimState:SetBuild("wolfgang") end

  if GetPlayer().prefab == "wx78" then GetPlayer().AnimState:SetBuild("wx78") end

  if GetPlayer().prefab == "woodie" then GetPlayer().AnimState:SetBuild("woodie") end

  if GetPlayer().prefab == "waxwell" then GetPlayer().AnimState:SetBuild("waxwell") end

  if GetPlayer().prefab == "wathgrithr" then GetPlayer().AnimState:SetBuild("wathgrithr") end

  if GetPlayer().prefab == "webber" then GetPlayer().AnimState:SetBuild("webber") end

  GetPlayer().AnimState:PlayAnimation("idle")

  GetPlayer():SetStateGraph("SGwilson")

  local shadow = GetPlayer().entity:AddDynamicShadow()

  shadow:SetSize( 1.3, .6 )

  GetPlayer().components.locomotor.walkspeed = TUNING.WILSON_WALK_SPEED

  GetPlayer().components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED

  GetPlayer().components.health:SetInvincible(false)

  GetPlayer().components.hunger:Resume()

  GetPlayer().components.temperature:SetTemp(nil)

  GetPlayer().components.playeractionpicker.leftclickoverride = nil

  end

  end

  jet:AddTag("jets")

  inst:Remove()

  end

  inst:AddComponent("deployable")

  inst.components.deployable.ondeploy = OnDeploy

  local function onsave(inst, data)

  if inst:HasTag("jets") then

  data.jets = true

  end

  if inst:HasTag("stophere") then

  data.stophere = true

  end

  end

  local function onload(inst, data)

  if data and data.jets then

  inst.AnimState:SetBank("glommer")

  inst.AnimState:SetBuild("glommer")

  inst.AnimState:PlayAnimation("idle_loop")

  inst.Transform:SetFourFaced()

  inst.entity:AddSoundEmitter()

  local shadow = inst.entity:AddDynamicShadow()

  shadow:SetSize( 2, .75 )

  local minimap = inst.entity:AddMiniMapEntity()

  minimap:SetIcon("glommer.png")

  inst:AddComponent("named")

  inst.components.named:SetName("Glommer")

  inst:RemoveComponent("inventoryitem")

  inst:RemoveComponent("equippable")

  inst:RemoveComponent("insulator")

  inst:RemoveComponent("fueled")

  inst:RemoveComponent("waterproofer")

  inst:RemoveComponent("deployable")

  inst:AddComponent("knownlocations")

  inst:AddComponent("follower")

  inst.components.follower:SetLeader(GetPlayer())

  inst:AddComponent("lootdropper")

  inst:AddComponent("health")

  inst.components.health:SetMaxHealth(2000)

  inst:AddComponent("combat")

  inst:AddComponent("locomotor")

  inst.components.locomotor.walkspeed = 15

  inst:SetStateGraph("SGglommer")

  local brain = require "brains/chesterbrain"

  inst:SetBrain(brain)

  inst:AddComponent("trader")

  inst.components.trader:SetAcceptTest(function(inst, item)

  if not inst:HasTag("driving") then

  if item.prefab == "cutgrass" then

  return true

  end

  end

  return false

  end )

  inst.components.trader.onaccept = function(inst, giver, item)

  inst.components.health:DoDelta(2000)

  if not inst:HasTag("stophere") then

  inst:AddTag("stophere")

  inst.components.locomotor:Stop()

  inst:SetBrain(nil)

  inst.components.follower:SetLeader(nil)

  else

  inst:RemoveTag("stophere")

  local brain = require "brains/chesterbrain"

  inst:SetBrain(brain)

  inst:RestartBrain()

  inst.components.follower:SetLeader(GetPlayer())

  end

  end

  inst.components.inspectable.getstatus = function()

  if not inst:HasTag("driving") then

  inst:AddTag("driving")

  inst:RemoveTag("stophere")

  inst.components.locomotor:Stop()

  local shadow = inst.entity:AddDynamicShadow()

  shadow:SetSize( 0, 0 )

  inst.Physics:SetActive(false)

  inst:SetStateGraph("SGshadowwaxwell")

  inst:SetBrain(nil)

  inst.components.follower:SetLeader(nil)

  inst.AnimState:SetBank("wilson")

  if GetPlayer().prefab == "wilson" then inst.AnimState:SetBuild("wilson") end

  if GetPlayer().prefab == "wendy" then inst.AnimState:SetBuild("wendy") end

  if GetPlayer().prefab == "wes" then inst.AnimState:SetBuild("wes") end

  if GetPlayer().prefab == "wickerbottom" then inst.AnimState:SetBuild("wickerbottom") end

  if GetPlayer().prefab == "willow" then inst.AnimState:SetBuild("willow") end

  if GetPlayer().prefab == "wolfgang" then inst.AnimState:SetBuild("wolfgang") end

  if GetPlayer().prefab == "wx78" then inst.AnimState:SetBuild("wx78") end

  if GetPlayer().prefab == "woodie" then inst.AnimState:SetBuild("woodie") end

  if GetPlayer().prefab == "waxwell" then inst.AnimState:SetBuild("waxwell") end

  if GetPlayer().prefab == "wathgrithr" then inst.AnimState:SetBuild("wathgrithr") end

  if GetPlayer().prefab == "webber" then inst.AnimState:SetBuild("webber") end

  inst.AnimState:PlayAnimation("idle")

  inst.AnimState:Hide("ARM_carry")

  inst.AnimState:Show("ARM_normal")

  inst.Transform:SetRotation( 0 )

  inst.task = inst:DoPeriodicTask(0.05, function(inst)

  local pt1 = GetPlayer():GetPosition()

  inst.Transform:SetPosition(pt1.x, 3.5, pt1.z)

  inst.Transform:SetRotation(GetPlayer().Transform:GetRotation())

  end )

  GetPlayer().AnimState:SetBank("glommer")

  GetPlayer().AnimState:SetBuild("glommer")

  GetPlayer().AnimState:PlayAnimation("idle_loop")

  GetPlayer():SetStateGraph("SGglommer")

  local shadow = GetPlayer().entity:AddDynamicShadow()

  shadow:SetSize( 2, .75 )

  GetPlayer().components.locomotor.walkspeed = 25

  GetPlayer().components.locomotor.runspeed = 25

  GetPlayer().components.health:SetInvincible(true)

  GetPlayer().components.hunger:Pause()

  GetPlayer().components.temperature:SetTemp(20)

  GetPlayer().components.playeractionpicker.leftclickoverride = function(target_ent, pos)

  if GetPlayer().components.combat:CanTarget(target_ent) then

  return GetPlayer().components.playeractionpicker:SortActionList({ACTIONS.LOOKAT}, target_ent, nil)

  end

  end

  else

  inst:RemoveTag("driving")

  local shadow = inst.entity:AddDynamicShadow()

  shadow:SetSize( 2, .75 )

  inst.Physics:SetActive(true)

  inst.AnimState:SetBank("glommer")

  inst.AnimState:SetBuild("glommer")

  inst.AnimState:PlayAnimation("idle_loop")

  inst:SetStateGraph("SGglommer")

  local brain = require "brains/chesterbrain"

  inst:SetBrain(brain)

  inst:RestartBrain()

  inst.components.follower:SetLeader(GetPlayer())

  if inst.task then inst.task:Cancel() inst.task = nil end

  local pt1 = GetPlayer():GetPosition()

  inst.Transform:SetPosition(pt1.x, 0, pt1.z)

  GetPlayer().AnimState:SetBank("wilson")

  if GetPlayer().prefab == "wilson" then GetPlayer().AnimState:SetBuild("wilson") end

  if GetPlayer().prefab == "wendy" then GetPlayer().AnimState:SetBuild("wendy") end

  if GetPlayer().prefab == "wes" then GetPlayer().AnimState:SetBuild("wes") end

  if GetPlayer().prefab == "wickerbottom" then GetPlayer().AnimState:SetBuild("wickerbottom") end

  if GetPlayer().prefab == "willow" then GetPlayer().AnimState:SetBuild("willow") end

  if GetPlayer().prefab == "wolfgang" then GetPlayer().AnimState:SetBuild("wolfgang") end

  if GetPlayer().prefab == "wx78" then GetPlayer().AnimState:SetBuild("wx78") end

  if GetPlayer().prefab == "woodie" then GetPlayer().AnimState:SetBuild("woodie") end

  if GetPlayer().prefab == "waxwell" then GetPlayer().AnimState:SetBuild("waxwell") end

  if GetPlayer().prefab == "wathgrithr" then GetPlayer().AnimState:SetBuild("wathgrithr") end

  if GetPlayer().prefab == "webber" then GetPlayer().AnimState:SetBuild("webber") end

  GetPlayer().AnimState:PlayAnimation("idle")

  GetPlayer():SetStateGraph("SGwilson")

  local shadow = GetPlayer().entity:AddDynamicShadow()

  shadow:SetSize( 1.3, .6 )

  GetPlayer().components.locomotor.walkspeed = TUNING.WILSON_WALK_SPEED

  GetPlayer().components.locomotor.runspeed = TUNING.WILSON_RUN_SPEED

  GetPlayer().components.health:SetInvincible(false)

  GetPlayer().components.hunger:Resume()

  GetPlayer().components.temperature:SetTemp(nil)

  GetPlayer().components.playeractionpicker.leftclickoverride = nil

  end

  end

  inst:AddTag("jets")

  end

  if data and data.stophere then

  inst.components.locomotor:Stop()

  inst:SetBrain(nil)

  inst.components.follower:SetLeader(nil)

  inst:AddTag("stophere")

  end

  end

  inst.OnSave = onsave

  inst.OnLoad = onload

  即可用夏日背心种喷气虫座骑,对喷气虫点鼠标左键(手里不要拿武器)可骑乘,对主角按鼠标右键可下来。骑着喷气虫时无法战斗,但遭到攻击时不会受伤(敌人够不到你)。喷气虫会跟随你,喂它一根草(拿着草对它点鼠标左键)可让其停在原地,并同时补血,再给一根草可继续跟随。喷气虫座骑在小地图上显示为格罗门图标,不想要喷气虫座骑了,杀掉即可(按Ctrl + 鼠标左键攻击)。夏日背心在穿戴选项(画着帽子)下,用1个红色象鼻、8个蛛丝制造

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责任编辑:Shy夏夏

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