第331页:菜市场
展开二八一.菜市场(在兔房买卖农产品)
用记事本打开游戏目录\data\DLC0001\scripts\prefabs\rabbithouse.lua文件,在inst:AddComponent("inspectable")的下一行插入以下内容:
local function ShouldAcceptItem(inst, item)
if item.prefab == "cave_banana" or item.prefab == "carrot" or item.prefab == "corn" or item.prefab == "pumpkin" or item.prefab == "eggplant" or item.prefab == "durian" or item.prefab == "pomegranate" or item.prefab == "dragonfruit" or item.prefab == "berries" or item.prefab == "cactus_meat" or item.prefab == "watermelon" or item.prefab == "acorn" or item.prefab == "goldnugget" then
return true
end
return false
end
local function OnGetItemFromPlayer(inst, giver, item)
if item.prefab == "cave_banana" or item.prefab == "carrot" or item.prefab == "corn" or item.prefab == "pumpkin" or item.prefab == "eggplant" or item.prefab == "durian" or item.prefab == "pomegranate" or item.prefab == "dragonfruit" or item.prefab == "berries" or item.prefab == "cactus_meat" or item.prefab == "watermelon" or item.prefab == "acorn" then
local goldnugget = SpawnPrefab("goldnugget")
giver.components.inventory:GiveItem(goldnugget)
end
if item.prefab == "goldnugget" then
local names = {"cave_banana","carrot","corn","pumpkin","eggplant","durian","pomegranate","dragonfruit","berries","cactus_meat","watermelon","acorn"}
local name = names[math.random(#names)]
local veggie = SpawnPrefab(name)
giver.components.inventory:GiveItem(veggie)
end
end
inst:AddComponent("trader")
inst.components.trader.onaccept = OnGetItemFromPlayer
inst.components.trader:SetAcceptTest(ShouldAcceptItem)
即可将种出来的农产品卖给兔房(拿着农产品左键点兔房),获得1个黄金,黄金会自动打入账户(主角物品条)。也可以给兔房黄金,买入随机品种的农产品,可以买卖的农产品包括香蕉、胡萝卜、茄子、南瓜、玉米、榴莲、石榴、火龙果、浆果、仙人掌肉、西瓜、橡果
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