第6页:细节
展开细节
attack statistic = 攻击指数
attack speed bonus = 攻击速度加成
cast speed bonus = 施招速度加成
critical chance = 爆击率
critical damage bonus = 爆伤加成
fumble chance = 失手机率
fumble damage penalty = 失手时攻击力损失%数
dual wielding bonus = 双持加成
execute chance = 双手同时攻击机率
physical damage bonus = 物理攻击加成
elemental damage bonus = 魔法攻击力加成
defense statistics = 防守指数
physical armor = 物理护甲
elemental armor = 魔法护甲
physical damage reduction = 物理攻击力的减伤
elemental damage reduction = 魔法攻击力的减伤
持续......
block chance = 格档机率
dodge chance = 闪躲机率
missile reflect chance = 远攻反弹机率
missile reflect dps = 远攻反弹每秒的伤害
resistance to slowing effect = 对缓慢的抗力
resistance to immobilization = 对监禁的抗力
general statistics = 一般指数
base strength = 基本力量
percent strength bonus = 以%数加成的力量
strength bonus = 直接加成的力量
total strength = 总力量
base dexterity = 基本敏捷
percent dexterity bonus = 以%数加成的敏捷
dexterity bonus = 直接加成的敏捷
total dexterity = 总敏捷
base focus = 基本集中力
percent focus bonus = 以%数加成的集中力
focus bonus = 直接加成的集中力
total bonus = 总集中力
base vitality = 基本体力
percent vitality bonus = 以%数加成的体力
vitality bonus = 直接加成的体力
total vitality = 总体力
miscellaneous statistics = 其他
health regeneration = 每秒生命回复
mana regeneration = 每秒魔力回复
base mana regeneration = 基本的每秒魔力回复
run speed = 跑步速度
fishing luck bonus = 钓鱼运气加成
luck bonus = 运气加成
gold drop = 金币掉落率
avg. equipment level = 平均装备等级
game data = 游戏资料
difficulty = 难度
time played = 游玩时间
average time per level = 每关平均游玩时间
potions used = 药水使用数
deaths = 死亡次数
gold gathered = 金币捡起的总量
steps taken = 走几步路
quests completed = 完成的任务数量
monsters killed = 杀了几只怪
monsters exploded = 爆掉几只怪
champions killed = 杀了几只菁英
skills used = 技能使用次数
traps sprung = 采到的陷阱数
lootables looted = 物品的总检取数
breakables broken = 可打破的东西的总打破数
portals used = 传送使用数
fish caught = 钓鱼的总数
times gambled = 赌博数
items enchanted = 物品施魔次数
items transmuted = 物品分解次数
highest damage taken = 受到的最高攻击
highest damage dealt = 打出的最高攻击
at current level
time played = 目前关卡总游戏时间
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