| Economy will increase daily income 经济学主技能:每级增加金币收入。
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      |  | 市政专员- Town Planner - (新手) | 
    
      | Governor: There can be two buildings build on the same day in this town. 城镇管理者:英雄管理的城镇可以每回合建设两次。
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      |  | 产业能手- Foreman - (新手) | 
    
      | The production of all sawmills and ore pits in the area of the control of this town is increased by 1. 城镇管理者:英雄管理的城镇的控制区域范围内的木矿和石矿日产量加1。
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      |  | 通贸商户- Merchant - (新手) | 
    
      | The trade rates for resources are enhanced like having an additional marketplace. 市场的交易比率提高,相当于多建了一个市场。
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      |  | 炼金术师- Alchemist - (专家) | 
    
      | The hero grants one random rare resource per day. 英雄每天随机获得一种稀有资源。
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      |  | 建筑行家- Architect - (专家) | 
    
      | Governor: The gold costs of town buildings are decreased by 20% in this town. 城镇管理者:英雄管理的城镇的建造时资源消耗减少20%。
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      |  | 征兵主管- Recruiter - (大师) | 
    
      | Governor: The gold costs for recruiting creatures is decreased by 15% in this town. 城镇管理者:英雄管理的城镇的招募兵种的时金币需求减少15%。
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      |  | 理财大师- Estates - (宗师) | 
    
      | The daily income of all friendly towns is increased by 30%. 所有本方城镇的日收入增加30%。
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