第1页:任务和对话
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Quests & Dialogue | 任务和对话 |
Radiant Story: Many quests are still completely governed by Bethesda, but the Radiant Story system helps randomize and relate the side quests to players to make the experience as dynamic and reactive as possible. Rather than inundate you with a string of unrelated and mundane tasks, it tailors missions based on who your character is, where you're at, what you've done in the past, and what you're currently doing. Radiant Story is also smart enough to know which caves and dungeons you've already visited and thus conditionalize where, for instance, a kidnapped person is being held to direct you toward a specific place you haven't been to before, populated with a specific level of enemy. Skyrim also tracks your friendships and grudges to generate missions. Do a small favor for a farmer and it may eventually lead to a larger quest. Some NPCs will even agree to be your companion to help you out in specific situations. | 亮点任务:很多任务还是完全被Bethesda左右着,但是亮点任务系统可以尽可能地动态和互动地给玩家提供随机和相关的支线任务,与一般用主线任务或者无关和普通的任务来把主角淹没,本系统将根据不同角色、不同地点、角色过去的行为和现在的举动来适配不同的任务。亮点任务还能智能化的计算你去过的洞穴和地牢,给出不同的状况,比如,当一个人被绑架了,系统会指引你去往一个你没去过的地方,遭遇一些特定等级的敌人。系统还会根据你的喜恶来产生任务。给一个农民一点小帮助也许就会引出一个大的任务链。某些特定情形下有些NPC甚至会成为你的同伴来帮助你。 |
Main Questline is approximately 30 hours. | 主线任务大约在30小时。 |
It's possible to play after finishing the Main Quest. | 主线任务结束后还能继续游戏。 |
Taverns will play a large role in getting information, gossip and rumors from a town as it's naturally where most people go after working, and you can listen to peoples conversation and learn more about the town and/or Skyrim itself. | 旅店是在收集镇上的各种信息、流言和谣言方面扮演重要角色,因为很自然大多数人会在工作后过来喝几杯,你可以在在此听听人们的对话,了解更多镇上的事情,或者天际省本身。 |
People will be more vague or specific when talking to you or giving you quests depending on how much they like you. | 人们和你谈话或者给你任务时是否含糊其辞还是很具体,取决于他们对你的认可程度。 |
There are more ways to complete quests. | 完成任务的方法远远不止于一种。 |
更多相关内容请关注:上古卷轴5:天际专区
更多相关内容请关注:上古卷轴5:天际专区
责任编辑:迦偌