第17页:界面
展开
Interface | 界面 |
In first-person, the HUD comes and goes when needed. | 第一人称时,HUD可以隐藏。 |
Third-person have been improved (Even with Cross-hair now!). | 第三人称界面被极大提升,现在有十字星。 |
When opening the menu, instead of returning you to the last page you visited as it did in Oblivion, you are now presented with a simple compass interface that offers four options. (Right: Inventory | Left: Magical Items | Down: Map & Quests | Up: Skills) | 当打开菜单时,跟Oblivion回到上次打开的那页不同,现在提供一个简单的指南针式界面,提供四个选项。右:物品, 左:魔法物品 下:地图和任务,上:技能。 |
Instead of relegating players to looking at an item's name and stat attributes, each possession is a tangible three dimensional item with it's own unique qualities. | 不再让玩家在一堆数据和名称乱找,现在每样物品都有实际的3D展示,显示其不同的特性。 |
Mapping: Anything from your spell library or item inventory can be "bookmarked" to the favorites menu with the press of a button. How many items appear on that menu is up to each player. | 映射:所有你技能库和物品栏内的物品都可以被“书签”到最爱菜单,同时对应一个按键。而那个我的最爱菜单上可以放多少物品取决于玩家。 |
The map is a zoomed out version of the game world. | 地图就是把游戏世界的镜头拉远。 |
Quest Markers can be turned off. | 任务标记可以被关闭。 |
The Health-, Stamina- and Magicka bars is hidden when full. | 健康度,精力和魔法条在满值时将会被隐藏。 |
HUD Opacity can be turned down to zero. | HUD透明度可以调到0。 |
更多相关内容请关注:上古卷轴5:天际专区
责任编辑:迦偌