第9页:AI, NPCs & 生物
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AI, NPCs & Creatures | AI, NPCs & 生物 |
New, updated Radiant AI: You won't find townspeople loitering aimlessly in town squares anymore. Each NPC performs tasks that make sense in their environment. To impart the towns and cities with a greater sense of life, Bethesda has populated them with mills, farms, and mines that give the NPCs believable tasks to occupy their day. The improved Radiant AI technology is also more aware of how a citizen should react to your actions. As you perform tasks for them or terrorize them by ransacking their home, the NPCs develop feelings about you. If you're good friends with a particular NPC and barge into his house during the middle of the night, he may offer you lodging rather than demand you leave the premises. If you swing your weapon near an NPC, knock items off their dinner table, or try to steal something of value, they'll react with an appropriate level of hostility given their prior relationship to you. If you drop an item on the ground near NPCs they will react to that as well, such as a child might try to give you the sword back, two men will fight over it or someone might even try to kill you with it if they dislike you. When NPCs think they see or hear something, they go into an alert state, instead of instantly attacking you. Players with a higher sneak skill will have more time to duck back around the corner or find sanctuary in the shadows. | 焕然一新的Radiant AI:镇上的哦居民不再漫无目的的闲逛。每个环境中的人都有相符的行为和任务。为了让城镇的居民更具有生活气息,Bethesda把他们放入工场,农场还有矿厂,让NPC可以在忙碌中度过每一天。改善的Radiant AI技术可以决定市民如何对你的行为做出反应。当你为他们完成任务,或者因洗劫他们的家而恐吓到他们,NPCS对你的感觉会逐渐发展。如果你在NPC身边舞刀弄剑,或者把他们餐桌上的东西撞倒,或企图盗窃钱财,他们会根据以前跟你的关系作出适度的敌意反应。如果你把东西在他们附近乱丢,NPCS也会做出反应,比如小孩会尝试把剑捡起来然后还给你,俩个男人则可能为之争斗,如果有人不喜欢你他们可能会用这把剑来杀你。当NPCs认为他们看到或听到了什么,会进入警戒状态,而不是立即攻击你。具有更高潜行技能的玩家可以籍此躲到角落或者隐入黑暗。 |
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