第1页:
展开不管怎么变换姿势,都很舒服呢!《消逝的光芒》无脑开锁终极秘诀,一起来看看吧。
打开 Data0.pak\data\scripts\minigames\lockpickminigame.scr(推荐用好压内部查看器打开)
// LockpickDifficulty(s, <-- difficulty identifier
// f, <-- durability (larger -> harder to break picklocks)
// f, <-- movement possibility range (angle around the required value where you can move the lock - angle per side)
// f, <-- success angle - how much can one deviate from the required angle and still succed(per side)
// f, <-- angle randomization range (per side)
// f) <-- angle randomization - excluded part (per side)
sub main()
{
LockpickDifficulty("easy", "&Lockpicking_Easy&", 1.9, 25.0, 360.00, 90.0, 0.0);
LockpickDifficulty("medium", "&Lockpicking_Medium&", 1.9, 25.0, 360.00, 90.0, 0.0);
LockpickDifficulty("hard", "&Lockpicking_Hard&", 1.9, 25.0, 360.00, 90.0, 0.0);
LockpickDifficulty("imposible", "&Lockpicking_Imposible&", 1.9, 25.0, 360.00, 90.0, 0.0);
英文太渣,对比数据试的,发现从easy开始1.9后的第二个数值每行递减,估计就是开锁正确角度,全部修改为360,试验了下现在开锁无死角了,不知道影不影响物品质量。
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